#include <Windows.h>
#include <tchar.h>

#include "GameApp.h"

int APIENTRY _tWinMain(HINSTANCE hInstance,
					   HINSTANCE hPrevInstance,
					   LPTSTR    lpCmdLine,
					   int       nCmdShow)
{
	UNREFERENCED_PARAMETER(hPrevInstance);
	UNREFERENCED_PARAMETER(lpCmdLine);


	CGameApp app;

	CCEGLView& eglView = CCEGLView::sharedOpenGLView();
	eglView.setViewName("Hello world");
	eglView.setFrameSize(600, 480);

	
	return CCApplication::sharedApplication().run();
}